Its a fantastic game for sure but it has his strubling blocks.ĭungeon Master was the granddaddy of them all, of course and some awkward design choices aside it can still hold its own despite being neither as polished as any of those above it still had superb design and kept from being a boring monster mash. In general the dungeons of LoL are at times by faar to vast and generic to search a single item in (mines, just like that temple are in EOB3) or outright unfair (that serpent thing in the temple, striking the entire party in intervalls during combat). Lands of Lore is a masterpiece in its own right but never again would the fine balance be struck as in EOB2. Westwood went on to produce the excellent Lands of Lore which gathered quite a following only to drown the rest of the series in pseudo 3D like Might and Magic and Wizardry did and died by. You can feel all the Westwood design is gone from it. I dont know if they messed up the variables here a bit. most encounters in the temple are far more difficult. I mean Xanathar was once you learned to sidestep even without the spear trap set up to drive him into with the stalk wand but this. Worse yet, the bossfight, supposedly a dark god, is a total pushover. There arent any surprise and it feels very tedious and unfortunately there are no gimmics here to distract from it. Once you got through the packaging, the main playingfield it the temple area and you explore its symmetrical layout whilst endless hordes of its denizens descend on you. Its got all the bells and whistles, unfortunately in the engine and not the gameplay. This game has a beautiful, beautiful end sequence, even if you had to disconnect all diskdrives to play it on the A500 because those still ate to much into the extended 1MB memory to play it.ĮOB3 is technically a fine game. Biggest drawback: there are two dead ends where, if you save and only got one save you have to start over. It has all the bells and whistles and is extensive whilst somehow managing to avoid the player feeling bored because its so alternating in elements, always a surprise around the corner. Find an old cluebook scan to look at it, its worth it. In fact if i had to rank all the dungeons i have seen (starting around the SSi golbox era and something of a Might and Magic 2) this is the one to dominate them all. Worst drawback is certainly the lack of an end sequence on some systems (notably PC).ĮOB2 is a REFINED masterpiece, the kind of rare gems Westwood tended to produce at the height of its creative output. The teleport gate system makes it a bit more extensive to traverse than is good for it. It has its edges like the spiderlevel, although in retrospect that also makes it memorable.
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